Tag: 2D

  • At the border of fire and night soul, she became the core of her own labyrinth

     

    It was an illogical advent. Her name was Mavica, the god of fire, the Lord of Nata, a being who wrote her own will with both fire and iron.

    Her appearance was not to provide a standardized gaming pleasure, but as a symbol of a textual rift. When a loophole appeared in Teyvat’s narrative mechanism, she carried a deconstruction element called “night soul”, like a traveler traveling alone through multidimensional space, guiding the player’s attention to a state of ecstasy.

    The two-handed sword weapon she used, “Thousand Sun Flames”, has a contradictory word combination: thousands of suns, but all turned into a single flame. This is a kind of self-devouring at the semantic level. Its skill effect not only involves numerical additions, but is actually a simulation of a reconstruction of flame time in a virtual world. When the blessing is extended, who is extending it? Is it the character? Or is it the consciousness that controls the character itself?

    Her normal attack is called “Flame Weaving Life”. The four combos are like fragments of consciousness interlaced and arranged, trying to compile the logic of life in the fictional space, but inevitably falling into the gravity of the body of heavy blows and falling. Yes, there is no real ascension here, only loops and forced falling.

    Her elemental combat skill “Moment of Naming” is confusing. What is naming? In whose context is it named? When the Burning Star Ring rotates, are we watching a skill effect, or are we watching a gyrating structure that constantly splits the self-identity? The so-called wheeled vehicle re-metaphors the game mechanism of “movement” as a spatial escape. The player is not controlling a character, but a set of maze logic that constantly breaks through the internal structure of the self.

    Night Soul is the real subject of this character. It is not a substitute for energy value, but a kind of non-material entangled with the will to fight. The moment she enters the state of Night Soul blessing is the moment when she temporarily breaks away from narrative discipline and enters the transformed cognition. The consumption of Night Soul value corresponds to the decrease of spiritual energy-this is not an operation problem, but a metaphor for the way of survival.

    Her elemental explosion is called “The Time of Burning the Sky”, which is the moment when time burns itself. There is no sky here, no rules, only a conceptualized existence of “the furnace of life and death” – it does not provide convenience, but only provides impact. The accumulation and release of fighting spirit is no longer just energy management, but an opportunity for self-cognition to split. Mavica performed “Falling Sun Slash” at this moment, but whose sun is falling? This is difficult to answer.

    The constellation design is a deepening close to paranoia. In the strengthening of each constellation, she is not getting stronger, but further dissolving into the “human-god isomorphism” narrative she has constructed. She has become a self-operating machine, or a performing subject that does not need the existence of an observer. Especially the sixth constellation, the complete liberation of “the name of man”, is like an ultimate transfer of subjectivity – all flames, wheels and burning stars are no longer for control, but a completely self-disciplined burning.

    You think you are controlling her. But the moment you click on the skill, it is you who is really controlled.

    Treabar is no longer just a storage interface, it is the interface for you to establish a connection with this language structure. Every transformation of the crystal of creation is not the flow of money, but the embedding and echo of the player’s consciousness.

    If you are sober enough, then step into this path – let her flames burn the structural cracks in your body that you don’t want to touch.

  • Chaska’s Wind Melody: A Poem of Flying in the Sky and Loneliness

     

    The wind blew gently, bringing a hint of unspeakable coolness. Chaska stood high in the sky, and the bowstring sounded lightly, as if the whole world had quieted down, leaving only the rhythm of her breathing and the whisper of the wind.

    Chaska is an archer with the element of wind. A five-star existence, she is like a wanderer in a parallel world, both realistic and dreamy. Her moves are not just fighting movements, but more like a flowing dance. Every time she draws the bow and shoots an arrow, it is her whisper to the world. Her weapon, the Star Eagle Red Feather, flashes with a faint light and carries an unknown story.

    The four-shot ordinary attack is simple and pure, like the jazz music played in a coffee shop, warm and quiet. And the aiming shot, accumulating the power of the wind, condensed into an arrow with wind element damage, is very much like the fireworks that bloom in an instant in the summer night, short but brilliant. Chaska’s falling attack is more like silver raindrops falling from the sky, gentle but with endless power.

    Her elemental combat skill “Spirit Chaser” has a mysterious charm. After casting, she seems to merge with the wind, gain the blessing of the Night Soul, and enter a suspended state. At this moment, she is no longer an ordinary warrior, but a free-flying bird, using the power of the wind to fly through the enemy camp. The consumption of Night Soul value is like the passage of time, reminding her that freedom is limited and beauty is short-lived.

    The multiple aiming mechanism and the subtle difference between tapping and long pressing make her attack more rhythmic. When tapping, she hits the enemy in front with wind element damage, and when long pressing, it is like playing a complex movement, charging up to 6 “Shadow Chaser Bullets” and shooting them accurately at the target. Each arrow seems to tell a different story, and those glowing Shadow Chaser Bullets show different colors as the team’s elements change, like the unpredictable aurora in the night sky.

    Chaska’s elemental burst “Soul Seeking Life Attack” is even more of a wonderful dream. The “Soul Seeking Bullet” she fired splits into six “Soul Seeking Bullets” to attack the surrounding enemies. These ammunitions have the properties of Night Soul. Combined with the elements of fire, water, ice, and thunder in the team, they are randomly transformed into soul-seeking bullets of various attributes, like a gorgeous elemental feast. Every time she bursts out, it is not only the release of power, but also a symphony full of vitality, awakening the sleeping air.

    Chaska’s passive talent is like her inner monologue. When multiple aiming and charging, the presence of different elements in the team causes the shadow-seeking bullet to undergo a soul-attached transformation, and the damage of the glowing shadow-seeking bullet also increases accordingly. This interaction between elements is like the subtle emotional resonance between people, complex but beautiful. Her “Intention of Cover” allows teammates to fire powerful “Flowing Flame Shadow-seeking Bullets” when the elemental burst is triggered. This kind of teamwork is like the silent support and tacit understanding between friends.

    “Night Domain Gift·Unextinguished Burning Heart” allows Chaska to consume the phlogiston when the Night Soul value is exhausted to maintain the blessing of the Night Soul, as if telling us that even in the dark, there is always a ray of light supporting it. Her “true meaning of mediation” restores phlogiston when defeating the enemy, giving her the power to continue flying.

    The constellation system is like a flower that keeps blooming in her life. Layer by layer, her skills become more and more sophisticated. The second constellation brings powerful range damage, the third constellation increases the skill level, the fourth constellation’s elemental burst brings additional recovery and range attack, and the fifth and sixth constellations shorten the charging time, increase critical damage, and give her more agile movements and more fierce winds.

    Chaska is not just a character, she is like a poem of wind, light but full of power. Her story is a melody about freedom, loneliness and growth. She soars in the air, which is both an escape from reality and a search for self.

    When you control Chaska to shoot the arrow with the nature of the night soul, you may feel the freedom and melancholy of the wind. She flies in this world, like the pull between ideals and reality in the heart of each of us, both fragile and tough.

    This is Chaska – a soul dancing in the wind, destined to write its own chapter between games and reality.

  • Genshin Impact Version 5.1 – Breaking the Rules, Turning the Page into the Future

     

    Here, Genshin Impact is being updated again. I’ve heard that the new character Sinoning will be on the scene in version 5.1. What rock system, what one-handed sword, anyway, it sounds a bit complicated, who cares? In fact, everyone knows that these new characters are like small stalls on the street, changing the soup but not the medicine, just like the candies eaten during the Chinese New Year – new packaging, original flavor.

    But to be honest, Sinoning, I’m a little interested in her. Don’t look at her like this, just hearing the name, you know she’s a bit deep character. She’s a rock system, can reduce the enemy’s elemental resistance, and her one-handed sword skills are also acceptable. Otherwise, how can I say that the settings of these game characters always give people a feeling of “she seems to be very powerful, but you still don’t know how to use her”. Today she can reduce resistance, tomorrow she will replenish your blood, and the day after tomorrow she may be a shield-breaking monster. It seems that there is always a lack of a clear menu, which makes people confused.

    As for the update of the card pool, this time there is a new character, Sinoning, and an old friend, Chiori. Originally, I didn’t have any special feelings about Chiori. After all, I have seen her two or three times. Such a repetitive character really can’t arouse the excitement of us “old players”. But Sinoning is different. She gives people the feeling that she is like a hidden master, hiding in a corner that you can’t see. When she suddenly jumps out, it’s like the old lady at the entrance of the village suddenly tells you that you can use less oil in cooking today, but you find that it tastes really good after eating. Delicate and unobtrusive.

    However, Nashida and Walnut in the second half of the card pool, I have to admit that these two are a bit eye-catching. If you say that they are like the old four dishes in home cooking, it’s not an exaggeration. Who doesn’t like Walnut’s lively energy? It’s another fire character. The violent level of playing is simply irresistible. I can’t help wanting to give her a bite. However, Nashida’s reprint this time makes me feel a little complicated. She is so smart and has endless wisdom, but you always feel that she lacks something, not as real as Sinoning.

    Speaking of skills, although Sinoning’s skills are not particularly complicated, her “Cat Hunting Rhythm” is quite interesting. Like a fast-running leopard, she suddenly jumps up and pounces on the enemy, which is so efficient that it makes people feel a little refreshed. Each of her moves seems simple, but it is precisely the details that require attention to detail. A character like this may not have any particularly obvious advantages in the early stage, but once you use it right, her role will be revealed little by little – just like the lazy cat in your home, which always brings you back a lot of mice.

    When we play this game, what is not important? The important thing is to eventually find a partner who will accompany you to conquer the world and cross mountains and ridges. Sinoning is like a friend who silently supports you when you need it – you don’t need her to stand up in a big way, but she will give you more choices at critical moments and provide you with a solid backing.

    Besides, who doesn’t want something practical in this game? For example, the Treabar platform is said to be a good place where you can save some ore and improve your characters in the game. Everyone says that this place is reliable. As for people who play games, it is a complex emotion – they want to upgrade, want to be stronger and faster, but don’t want to be too dependent. Characters and platforms like this are to help you in this process. Even if there is no large-scale movement, everyone can slowly accumulate and gradually see the results.

    But to be honest, when we see these new characters appear, we still feel a little lonely. After each update, we have to invest in it and level up and brush dungeons again. Just like some small things in our daily life, we can never finish them, and there are always new things waiting for you to deal with. These updates are like a metaphor of life – you may not care much at first, but slowly you will find that it affects your view and attitude towards things, and even changes part of you.

    All in all, the characters updated in version 5.1, whether it is Sinoning, Chizhi, or even the re-engraved Nashida and Hutao, are all designed to bring new experiences to players. Maybe these new characters are not perfect, but at least they can help you find a little bit of yourself in your repeated attempts, and find the partner who stands shoulder to shoulder with you in the troubled times.

  • Card drawing and life——secret expectations and protection

    In the evening of early September, the weather gradually turned cooler, and the leaves of the sycamore trees outside the window began to turn slightly yellow. I sat at the table, my fingers lightly touched the screen of my mobile phone, and the game interface flashed on the screen-the 4.0 version of Genshin Impact had just been launched, and the character named Zhongli appeared again. This was the news I had been waiting for for a long time.

    Unconsciously, such waiting seemed to have become a habit. Every day after returning from a busy day, I opened the game and entered the card drawing interface, and there seemed to be a small expectation growing quietly in my heart. Zhongli, the guardian of the rock wearing an ancient robe and with a calm demeanor, was very much like the old shop owner on the streets when I was a child, silent and reliable.

    The process of drawing cards is long and complicated. The guaranteed mechanism in the game tells me that in theory, I should be able to draw Zhongli in about 80 to 90 draws. But how can there be so many theories in life? In reality, if you draw another five-star character, the probability has to be recalculated, which often requires 150 or even 180 times.

    I silently calculated that recharging requires two 6480 yuan Genesis Crystals, and if I am unlucky, it will even be three. Three hundred dollars is neither a small amount nor an unbearable burden in modern life. But behind this expense, there is a silent struggle and expectation in the heart.

    The mobile phone screen is on, and different colors are jumping on the interface. Ten draws, twenty draws, thirty draws, every time you press the “draw” button, it is a sense of ritual. It’s like traveling through the cracks of time, chasing a vague shadow.

    I think of those years, the streets of my hometown, the wind on summer nights, and the homemade pickles sent by the aunt next door. Life is so trivial, and the expectations brought by the game are like a touch of bright color, gently integrated into it.

    Sometimes, the result of the card draw makes me smile slightly; sometimes, it makes me sigh helplessly. That feeling is very much like waiting for someone’s news. Knowing that you may be disappointed, you still can’t help opening your phone again and again.

    The recharge process is complicated, and every payment is like another compromise with reality. The three repeated recharges reminded me that games are not just entertainment, but also a secret ritual of modern life. The figure of $300 came to my mind, a little heavy, but real.

    I also heard that some players choose a more convenient way to recharge, but that way always carries a bit of shadow, which makes people wary. After all, the edge of life is complicated and unpredictable, and it is better to take the right path than to take risks.

    Zhongli, this character is not only a guardian in the game, he is more like a symbol of power in life. That persistence and calmness make people find a trace of tranquility in the hustle and bustle of modern times.

    I looked out the window, the night was getting darker, and the street lights stretched the shadows of the fallen leaves long. I thought to myself that the process of drawing cards is just like these leaves that keep falling, light or heavy, but they are all floating gently in time.

    Games and life are like two parallel worlds. Here, I look forward to the arrival of the guardian; there, I continue to face the triviality and impermanence of life. Perhaps, it is this interweaving that makes every card draw worthwhile.

    This card drawing is like a secret expectation of modern life, flowing quietly through the years.

  • Teyvat 4.1 new chapter: tea-tasting life in water, fire, ice and wind

    Every time the world of Teyvat is updated, it is like bringing a cup of new tea to an old friend. The 4.1 version properly blends the old and new elements, with new characters appearing and old friends returning, which is quite gratifying. If this game is compared to a pot of aged tea, then Neuvilet is the newly added spring, which is both fresh and sweet, leaving a lingering fragrance in your mouth.

    Let’s talk about this new water character first, who has a bit of spirit. Water is soft in nature, but it can wear away stones, which may be his greatest charm. When operating, it feels smooth, like flowing clouds and water, which makes people can’t help but look at it a few more times. His skills are not dazzling, but they are practical, just like a green bamboo in the garden that does not show off. A gentle shake will bring a breeze to the whole garden. The lineup that matches it is also exquisite. The extension of the water element and teamwork are the rhythm and rhythm of this battle.

    Hu Tao, a fire character, is completely different. Fire symbolizes warmth and passion, just like a pot of boiling black tea, which is passionate but needs to be restrained. Her gameplay emphasizes both control and burst, much like a dancer, with neat and rhythmic movements. If the operation is not careful, it will burn too much and make oneself dirty; if the operation is proper, it can be fully fired and full of vitality. Such a character not only tests the player’s skills, but also tests their patience and sense of rhythm.

    Let’s talk about Roy Asley of the ice system. He has a calm personality, like a cup of aged Pu’er tea, with a mellow and restrained taste. His skills emphasize control and defense, which can protect the master and delay the fighter. Although the coldness of ice is not ostentatious, it is very penetrating. If used well, it is like a touch of warmth in the cold wind, which makes the enemy at a loss. His existence brings a sense of security to the team and adds a bit of rationality and order to the battle.

    As for Wendy, the representative of the wind system is the breeze in this pot of tea. Light, agile, and unpredictable. The power of wind lies in its freedom and change, and its ability to control the situation is strong, just like a conductor, controlling the rhythm and atmosphere of the entire battle. Playing with it is like conducting a symphony, sometimes gentle, sometimes passionate, and intoxicating.

    These four elements, water, fire, ice and wind, each have their own style, but they complement each other. They are like a pot of tea that is just right, with different flavors, but together they constitute the scenery of the big teahouse in Teyvat. In this tea party, players not only taste their own unique flavors, but also feel the overall harmony and rhythm.

    In addition, the Treabar platform can be described as a tea shop in a teahouse. Whether you want to buy tea or change new tea sets, it provides a convenient and fast channel. There are various payment methods, which are safe and secure, so you don’t have to worry about fake tea and inferior products. If you want to get started quickly in this 4.1 version and take fewer detours, this is undoubtedly the best place.

    On September 27, the version was officially launched, and the new map and new plot were launched together, as if adding a few new leaves to this pot of tea. The new environment and story not only enrich the game experience, but also inspire players to explore the world of Teyvat more deeply. After all, tea is not only a taste, but also a feeling and a story.

    In short, this update is like an exquisite tea tasting party, with both fresh taste and traditional charm. Knowing how to grasp the rhythm of water, fire, ice and wind, and being good at using platform resources, you can enjoy the beauty of this tea feast. I hope that every friend of Teyvat can make his own cup of good tea in this new version.

     

  • Genshin Impact: Fontaine Daily Commission and Reputation System – Notes from the City of Water

     

    I came to Fontaine,
    on a windless morning.
    A gray flag hung in the sky,
    The city whispered in the water, like a suppressed poem.

    This is a country shaped by trial,
    but the real trial is never to judge others,
    but to judge oneself.
    Every step must pass the eyes of the system,
    and every word echoes in the transparent court.

    I walked through the streets,
    The slabs were damp and dust-free.
    People passed by without speaking.
    They are like machines, but they nod occasionally.

    I don’t know why I came here.
    Some people say it’s a mission, some people say it’s a reward,
    but I believe more –
    to find the truth that no one has said.

    – Daily commission.
    Four things every day, like fragments of fate.
    You take them, just like taking silent orders.
    No emotions, no choices.
    You just execute.

    But one evening,
    when I repaired the mechanical arm of a speechless engineer,
    he smiled slightly.
    There was no happiness in that smile,
    only a brief light of “being understood”.

    At that moment, I remembered him.
    Like remembering a word.

    I know that reputation is a currency.
    But it is not money.
    It can’t buy food, but it can buy trust.
    It is the city’s tacit consent to your existence,
    and the silent seal after your day-to-day work.

    Every time you level up, someone will tell you:
    You can make more complex devices,
    You can open locks, repair bridges, and have certain rights of passage.

    But no one will tell you——
    whether these things can really bring you closer to freedom.

    I began to doubt the logic of all this.
    Is reputation just a carefully designed domestication?
    Let us be between control and being controlled,
    get used to becoming part of the system,
    and forget——we are originally travelers.

    This world doesn’t like blank space.
    So we fill it with tasks.

    It needs order, so we obey;
    It gives rewards, so we are grateful.

    But one day, I stood on Marine Avenue,
    and the rain fell from the sky, silently.
    I suddenly realized that
    what really changed me was not the value called “reputation”,
    but the faces of the people I saw in commissions again and again.

    Those faces, strange, tired, sometimes gentle,
    sometimes just raised their eyelids briefly, like saying goodbye.

    I want to remember them.
    Because this world is too easy to forget.

    “As if the light rain falls for no reason” —
    The name of the task is like a line of poetry, but it lacks the tenderness of poetry.

    After completing it,
    you unlock not only the system, but also a history —
    a myth about justice and judgment hidden under the water.

    But in these myths,
    who is the hero and who is the sinner?
    The boundary is as blurred as the fog on the lake,
    everyone is trapped in his own judgment.

    Including me.

    Someone asked me:
    “Why are you still doing these tasks?”

    I can’t give an answer.

    Maybe I’m just waiting for a word,
    waiting for a person,
    waiting for a lifestyle that is no longer empty.

    Perhaps this is the dilemma designed by Fontaine.
    It doesn’t force you to choose,
    but makes you accustomed to accepting.

    Just like we have walked through too many cities,
    in the end we are not forced to stay,
    but forget the reason for leaving.

    I wake up every morning,
    open the task panel,
    four small things,
    no poetry, no gunshots,
    only life.

    But in the gaps of life,
    I sometimes think of a country far away,
    a name that has not yet been named on the map,
    may not be famous there,
    but there is a more real “me”.

    And that me,
    is still on the way.