Tag: 2D

  • Card drawing and life——secret expectations and protection

    In the evening of early September, the weather gradually turned cooler, and the leaves of the sycamore trees outside the window began to turn slightly yellow. I sat at the table, my fingers lightly touched the screen of my mobile phone, and the game interface flashed on the screen-the 4.0 version of Genshin Impact had just been launched, and the character named Zhongli appeared again. This was the news I had been waiting for for a long time.

    Unconsciously, such waiting seemed to have become a habit. Every day after returning from a busy day, I opened the game and entered the card drawing interface, and there seemed to be a small expectation growing quietly in my heart. Zhongli, the guardian of the rock wearing an ancient robe and with a calm demeanor, was very much like the old shop owner on the streets when I was a child, silent and reliable.

    The process of drawing cards is long and complicated. The guaranteed mechanism in the game tells me that in theory, I should be able to draw Zhongli in about 80 to 90 draws. But how can there be so many theories in life? In reality, if you draw another five-star character, the probability has to be recalculated, which often requires 150 or even 180 times.

    I silently calculated that recharging requires two 6480 yuan Genesis Crystals, and if I am unlucky, it will even be three. Three hundred dollars is neither a small amount nor an unbearable burden in modern life. But behind this expense, there is a silent struggle and expectation in the heart.

    The mobile phone screen is on, and different colors are jumping on the interface. Ten draws, twenty draws, thirty draws, every time you press the “draw” button, it is a sense of ritual. It’s like traveling through the cracks of time, chasing a vague shadow.

    I think of those years, the streets of my hometown, the wind on summer nights, and the homemade pickles sent by the aunt next door. Life is so trivial, and the expectations brought by the game are like a touch of bright color, gently integrated into it.

    Sometimes, the result of the card draw makes me smile slightly; sometimes, it makes me sigh helplessly. That feeling is very much like waiting for someone’s news. Knowing that you may be disappointed, you still can’t help opening your phone again and again.

    The recharge process is complicated, and every payment is like another compromise with reality. The three repeated recharges reminded me that games are not just entertainment, but also a secret ritual of modern life. The figure of $300 came to my mind, a little heavy, but real.

    I also heard that some players choose a more convenient way to recharge, but that way always carries a bit of shadow, which makes people wary. After all, the edge of life is complicated and unpredictable, and it is better to take the right path than to take risks.

    Zhongli, this character is not only a guardian in the game, he is more like a symbol of power in life. That persistence and calmness make people find a trace of tranquility in the hustle and bustle of modern times.

    I looked out the window, the night was getting darker, and the street lights stretched the shadows of the fallen leaves long. I thought to myself that the process of drawing cards is just like these leaves that keep falling, light or heavy, but they are all floating gently in time.

    Games and life are like two parallel worlds. Here, I look forward to the arrival of the guardian; there, I continue to face the triviality and impermanence of life. Perhaps, it is this interweaving that makes every card draw worthwhile.

    This card drawing is like a secret expectation of modern life, flowing quietly through the years.

  • Teyvat 4.1 new chapter: tea-tasting life in water, fire, ice and wind

    Every time the world of Teyvat is updated, it is like bringing a cup of new tea to an old friend. The 4.1 version properly blends the old and new elements, with new characters appearing and old friends returning, which is quite gratifying. If this game is compared to a pot of aged tea, then Neuvilet is the newly added spring, which is both fresh and sweet, leaving a lingering fragrance in your mouth.

    Let’s talk about this new water character first, who has a bit of spirit. Water is soft in nature, but it can wear away stones, which may be his greatest charm. When operating, it feels smooth, like flowing clouds and water, which makes people can’t help but look at it a few more times. His skills are not dazzling, but they are practical, just like a green bamboo in the garden that does not show off. A gentle shake will bring a breeze to the whole garden. The lineup that matches it is also exquisite. The extension of the water element and teamwork are the rhythm and rhythm of this battle.

    Hu Tao, a fire character, is completely different. Fire symbolizes warmth and passion, just like a pot of boiling black tea, which is passionate but needs to be restrained. Her gameplay emphasizes both control and burst, much like a dancer, with neat and rhythmic movements. If the operation is not careful, it will burn too much and make oneself dirty; if the operation is proper, it can be fully fired and full of vitality. Such a character not only tests the player’s skills, but also tests their patience and sense of rhythm.

    Let’s talk about Roy Asley of the ice system. He has a calm personality, like a cup of aged Pu’er tea, with a mellow and restrained taste. His skills emphasize control and defense, which can protect the master and delay the fighter. Although the coldness of ice is not ostentatious, it is very penetrating. If used well, it is like a touch of warmth in the cold wind, which makes the enemy at a loss. His existence brings a sense of security to the team and adds a bit of rationality and order to the battle.

    As for Wendy, the representative of the wind system is the breeze in this pot of tea. Light, agile, and unpredictable. The power of wind lies in its freedom and change, and its ability to control the situation is strong, just like a conductor, controlling the rhythm and atmosphere of the entire battle. Playing with it is like conducting a symphony, sometimes gentle, sometimes passionate, and intoxicating.

    These four elements, water, fire, ice and wind, each have their own style, but they complement each other. They are like a pot of tea that is just right, with different flavors, but together they constitute the scenery of the big teahouse in Teyvat. In this tea party, players not only taste their own unique flavors, but also feel the overall harmony and rhythm.

    In addition, the Treabar platform can be described as a tea shop in a teahouse. Whether you want to buy tea or change new tea sets, it provides a convenient and fast channel. There are various payment methods, which are safe and secure, so you don’t have to worry about fake tea and inferior products. If you want to get started quickly in this 4.1 version and take fewer detours, this is undoubtedly the best place.

    On September 27, the version was officially launched, and the new map and new plot were launched together, as if adding a few new leaves to this pot of tea. The new environment and story not only enrich the game experience, but also inspire players to explore the world of Teyvat more deeply. After all, tea is not only a taste, but also a feeling and a story.

    In short, this update is like an exquisite tea tasting party, with both fresh taste and traditional charm. Knowing how to grasp the rhythm of water, fire, ice and wind, and being good at using platform resources, you can enjoy the beauty of this tea feast. I hope that every friend of Teyvat can make his own cup of good tea in this new version.

     

  • Genshin Impact: Fontaine Daily Commission and Reputation System – Notes from the City of Water

     

    I came to Fontaine,
    on a windless morning.
    A gray flag hung in the sky,
    The city whispered in the water, like a suppressed poem.

    This is a country shaped by trial,
    but the real trial is never to judge others,
    but to judge oneself.
    Every step must pass the eyes of the system,
    and every word echoes in the transparent court.

    I walked through the streets,
    The slabs were damp and dust-free.
    People passed by without speaking.
    They are like machines, but they nod occasionally.

    I don’t know why I came here.
    Some people say it’s a mission, some people say it’s a reward,
    but I believe more –
    to find the truth that no one has said.

    – Daily commission.
    Four things every day, like fragments of fate.
    You take them, just like taking silent orders.
    No emotions, no choices.
    You just execute.

    But one evening,
    when I repaired the mechanical arm of a speechless engineer,
    he smiled slightly.
    There was no happiness in that smile,
    only a brief light of “being understood”.

    At that moment, I remembered him.
    Like remembering a word.

    I know that reputation is a currency.
    But it is not money.
    It can’t buy food, but it can buy trust.
    It is the city’s tacit consent to your existence,
    and the silent seal after your day-to-day work.

    Every time you level up, someone will tell you:
    You can make more complex devices,
    You can open locks, repair bridges, and have certain rights of passage.

    But no one will tell you——
    whether these things can really bring you closer to freedom.

    I began to doubt the logic of all this.
    Is reputation just a carefully designed domestication?
    Let us be between control and being controlled,
    get used to becoming part of the system,
    and forget——we are originally travelers.

    This world doesn’t like blank space.
    So we fill it with tasks.

    It needs order, so we obey;
    It gives rewards, so we are grateful.

    But one day, I stood on Marine Avenue,
    and the rain fell from the sky, silently.
    I suddenly realized that
    what really changed me was not the value called “reputation”,
    but the faces of the people I saw in commissions again and again.

    Those faces, strange, tired, sometimes gentle,
    sometimes just raised their eyelids briefly, like saying goodbye.

    I want to remember them.
    Because this world is too easy to forget.

    “As if the light rain falls for no reason” —
    The name of the task is like a line of poetry, but it lacks the tenderness of poetry.

    After completing it,
    you unlock not only the system, but also a history —
    a myth about justice and judgment hidden under the water.

    But in these myths,
    who is the hero and who is the sinner?
    The boundary is as blurred as the fog on the lake,
    everyone is trapped in his own judgment.

    Including me.

    Someone asked me:
    “Why are you still doing these tasks?”

    I can’t give an answer.

    Maybe I’m just waiting for a word,
    waiting for a person,
    waiting for a lifestyle that is no longer empty.

    Perhaps this is the dilemma designed by Fontaine.
    It doesn’t force you to choose,
    but makes you accustomed to accepting.

    Just like we have walked through too many cities,
    in the end we are not forced to stay,
    but forget the reason for leaving.

    I wake up every morning,
    open the task panel,
    four small things,
    no poetry, no gunshots,
    only life.

    But in the gaps of life,
    I sometimes think of a country far away,
    a name that has not yet been named on the map,
    may not be famous there,
    but there is a more real “me”.

    And that me,
    is still on the way.