The logic of the construction of the Forgetful Man and the metaphor of the broken structure of cultivation

 

Her name itself is a paradox – forgetfulness and return cannot exist at the same time, but they are named in one body. This structure is broken when it is named. If you want to cultivate her, you are not constructing, but tracing a text that has been torn apart.

**1. The stacking of materials is a silent autopsy**

You see her standing there, saying nothing,
but you already have a list in your hand, a long list of cold names:

* Yongshou Young Bud ×15
* Yongshou Tianhua ×15
* Yongshou Rongzhi ×15
* Overheated Steel Blade ×65
* Credit Points ×308,000

Bud, Hua, Rong, Blade – they are not plants, nor are they utensils,
They are nominalized metaphor fragments,
After being pieced together, they are not logical, but approach a chaotic body boundary.

Every time you invest credit points, you are not “upgrading” her, but dismantling your expectations of the character. You want to build a “support” character, but you are systematically led to a non-heroic, broken existence.

**2. Traces are not paths, but groups of symbols with chaotic coding**

Traces, literally, are the trajectory of action.
But her traces are not linear, but disordered, like an uncontrolled variable.

* The Regret of Infinite False Bodies ×12
* Spark Essence ×69
* Burning Sky Demon ×139
* Footprints of Destiny ×8
* Credit Points ×3,000,000

These materials seem to be for strengthening her skills, but their core is to provide annotations for “irreparable cracks”.
“The Regret of the False Bodies” refers to a kind of irreversible substitution,
“Burning Sky Demon” is a concrete frenzy against the structure itself.
“Footprints of Destiny” is only an empty shell.
The moment you click the button, the system uses the preset tokens to buy all your imaginations about her future.
You are not building, but trying to interpret a character that keeps escaping.

**Third, attributes and abilities are marginal misreadings of the text**
She has a series of parameters that can be quantified: life, defense, energy, critical strike, etc.
But if you use this to position her, you will fall into the initial trap of the cultivation system.
Her own settings are vague and unclassifiable.
She is ambiguous between output and support.
She goes back and forth between summoning and assisting.
Her structure is not to achieve the victory of your team,
but to reversely oppress your habit of treating her as a “functional role”.
Every time you add points to your tracks, every time you light up your talents,
you feel a sense of freedom:
She accepts these points but does not give you feedback.
You cannot fully define her, and she will not respond to your cultivation intentions.

**Fourth, the light cone is a weapon, but also a rejection reaction of the text itself**

Her light cone is called “The Long Road Will Return”,
It sounds like a lyrical prophecy, but in fact, it is an example of language negating itself.

* Fiery Spirit ×4
* Spark Spirit ×12
* Burning Sky Demon ×15
* Eternal Life Bud ×20
* Eternal Life Heaven Flower ×20
* Eternal Life Glory Branch ×14
* Credit Points ×38,500

You collect these to arm her,
but her body is a container that refuses to be armed,
She does not speak, does not fight back, and does not become the focus in the battle,
She just systematically withdraws your carefully crafted equipment every time you are not paying attention,
and turns it into non-linguistic existence noise.

She is not a weapon user, she is the opposite of a weapon.
She is a gun without bullets, a long road without return.

**Five. The root of the behavior of cultivation is the self-destruction of the structure**

“Cultivation” in the game seems to be an empowerment of the character,
but in her, it becomes a reverse stripping.

The more you want to understand her function, the more difficult she seems to be to understand;
The more you pile up materials, the more she exists at the edge of the text;
The more you feed her, the more she withdraws.

She is like an interface designed by the program to be an “information vacuum”.
Every time you upgrade, you input a string of characters,
and the system returns a null value:
No definition, no meaning, only repetition of form and an infinite loop of symbols.

**Six. The essence of the forgotten person is a deliberately forgotten code segment**

She is not the character you want to remember,
she is designed to be “forgotten”.

You prepare all the materials, which is a superficial sense of achievement;
You see her join the team, stand at the edge,
Don’t speak, don’t stand in the front row, don’t fight for credit,
You finally understand that she is not here to join the battle,
She is here to make you realize the absurdity of the entire development logic.

She is a mirror, a noise, a blank,
She makes your development behavior no longer a behavior, but a kind of idleness.

**VII. Conclusion: Who are you developing? Who are you? **

In the end, the question you should ask is not “Is she worth raising?”
But: “What was deprived of me when I raised her?”

Her silence is a comment written at the bottom of the code;
Her non-return is the most thorough negation of protagonistism.

She is not here to fight,
She is here to remind you:
Even in a world built entirely by algorithms,
There are still some roles that do not accept definitions.