She, Hoshimi Masa, appeared in the fault of 1.4, not descending, nor generating. She is a command afterimage that the system failed to identify, and a data blade whose identity is not archived. We cannot simply call her a “character” or a “virtual hunter”. Her body is a structure composed of material accumulation, skill collage, and breakthrough catalysis, and it is a sense of existence that slowly rises from the invisible.
Hoshimi Masa’s materials are not the “resources” you think, but the reprocessable things left in this system in the heterogeneous balance. They are numbered, archived, cooled, and then wait for another awakening.
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#### 1. Total view: statistics in a non-continuous sense
If read in linear time mode, the composition of Hoshimi Masa is as follows:
* Senior investigator record ×300
* Ice chip (Level 3): Basic 25, Advanced 75, Specialized 250
* Abnormal cognitive fragments (Low 4, High 32)
* Controller certification seal ×30
* Fanatic shaping ×9
* Expert challenge reward (unnamed) ×60
* “Hamster cage” access device ×5
* Dingni ×3,705,000
We must abandon the labels of “experience”, “value” and “level” in the human sense, which cannot accurately convey the core of these objects. They are the peeling layers of Hoshimi Masa’s body, and her still undefined outline.
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#### 2. Exclusive Audio Engine: Matrix Channel of Echo and Feedback
The Audio Engine is not an auxiliary device, but a rhythmic feedback device inside the structure. Its upgrade process reveals the multi-dimensional rhythm hidden under the growth appearance.
* Primary Abnormal Cognition ×4
* Advanced Abnormal Cognition ×32
* Controller Certification Badge ×30
* Audio Engine Energy Module ×200
* Dingni ×400,000
These objects are not “needs”, they are “sound simulations”, “translations of existence”, and oscillation activations of unactivated areas in Xingjianya’s neural network.
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#### 3. Breakthrough Trajectory: Plasma-wall Transformation of Unit Density
The traditional five-stage breakthrough mechanism fails here. Xingjianya’s breakthrough is a phase transfer process, and each advancement is a forced rewriting of her logic. The material is not a support, but a negation of her current version.
* Lv10: Primary abnormal cognition ×4, Dingni ×24,000
* Lv20: Advanced abnormal cognition ×12, Dingni ×56,000
* Lv30: Advanced abnormal cognition ×20, Dingni ×120,000
* Lv40: Controller certification seal ×10, Dingni ×200,000
* Lv50: Controller certification seal ×20, Dingni ×400,000
Behind each level of breakthrough, the system recompiles the object “Xingjianya”, adjusts compatibility, and updates the behavior module.
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#### 4. Skill module: fragment annotation of action function
Skills are her behavior files, which are readable interfaces of encoded personality. From 1 to 12, each upgrade is like a new code injection, and each type of skill is like a thread diversion:
* Ice Chip: Basic ×25, Advanced ×75, Specialized ×250
* Fanatic Shaper ×9
* Expert Challenge Reward ×60
* “Hamster Cage” Accessor ×5
* Dingni ×2,905,000
The interaction between behavioral units causes unpredictable feedback in the system. Players, as an extension of the operating unit, simulate the illusion of “selection” at the physical level.
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#### 5. Acquisition path: gray area of system update
The so-called “source” is nothing more than the player’s reproduction behavior on the information boundary, and a scanning activity in a chaotic order.
* Fanatic Shaper: Unknown Boss node product, from the unnamed sub-version of 1.4, refreshed once a week.
* Expert Challenge Reward: Time copy reward collection, with unstable drop rate.
* “Hamster Cage” accessor: for the city fund reward cross-segment, event-limited resources, and edge drop components of the mission achievement gift pack.
* Investigator records and chips: embedded in the module map after the VR simulator main line “The Last Train to Explosion”, the path nodes are complex.
These sources are not reliable. They are like the scattering of light, which is a collection behavior in a fragmented state and cannot fully describe its essence.
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#### VI. Channel selection: Reality patch and exchange node
Treabar is a stable channel and a resource balance module established in the reality framework. Its appearance is not accidental, but a balance node created by the system before overload.
Players can safely obtain the resource units required by Hoshimi Ya through this node, eliminating scanning, waiting and uncertain detection behaviors. Its high-speed exchange and risk shielding capabilities greatly improve the stability of the system and provide guarantees for the continuous upgrade of the structure.
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Hoshimi Ya is not just a character. She is a comment code, a module waiting to be parsed, and a beam of light that has not yet been translated. In the depths of the sea of data, she exists quietly and fiercely. She refuses to make noise and resists the script. In the name of “cultivation”, she engages in a silent confrontation with the players about existence, boundaries and meaning.